The process of developing mobile games and applications

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The game absolutely must be tested before it is released. Testing is a mandatory procedure for all games. Usually, performance, functionality, usability, compatibility, usability, and other things are tested.

RoundPort
Testing

  • After testing, QAs fill out reports, and the product is returned to the developers to get the bugs fixed if any.
  • Then the game is tested all over again. It may take several rounds. Thus, the product is tested until there are no bugs left in it, and it is ready for release.
  • Mobile games undergo both manual and automated tests.
In-app purchase
  • This is the most widely used monetization channel. If you play mobile games, you probably encountered it.



  • There are a wide majority of game items that can be available for purchase. Relying on your game and its concept, It can be a game currency, character's special attributes, energy, etc.
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  • The point is, players are unlikely to invest in anything that will not bring them value. So, put on sale a thing that will contribute to the player's in-game advancement.
  • Ads are another widespread channel to generate revenue. An important point here is that it's better to make sure Ads aren't annoying and don't harm the game experience.
  • We believe that offering value for watching a full ad is a good way out.
  • The values may come in various forms like rewards or speeding up some in-game processes.
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